Mar. 5th, 2026

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March 2026 Event Plotting

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MARCH 2026 EVENT


PROMPT ONE — MISERY: It is the end of days. Interlopers face a dying world as the Darkwalker begins to close in and experience the Five Stages of Misery.


MISERY


WHEN: The month of March
WHERE: Everywhere.
CONTENT WARNINGS: supernatural-induced illness; altered physical states, altered mental states; hallucinations; nightmares/sleep terrors; themes of starvation; themes of disordered eating; emetophobia; suicide ideation.

Into March, the Toxic Fog of Rot subsides, for the most part. It can still be found out in the wilds, if Interlopers delve too far deeply away from Milton. It’s enough to lull people into a false sense of security: not an immediate, seeking threat but one that looms over the heads of Interlopers nevertheless. Interlopers would be prudent to keep up with their protection runes from Enola, just in case. The Darkwalker’s stalking around the edges of Milton isn’t as relentless, either, but it remains. It follows the same pattern: where Interlopers must take care not to venture too far so the Darkwalker can hunt them down. And at the very least, the town of Milton seems spared — the soft iridescent shimmerings remain in place throughout March, too.

But there are more machinations of the being, however. And its methods can be just as insidious as they are direct. The assault is relentless, and it shows no signs of stopping. Interlopers have never faced such a long time in the dark. The sun set over three months ago now, and shows no signs of returning. The green gloom that Interlopers have seen, at the longest amount of some twenty-odd days, now reaches over a month and will surely stretch for another.

It begs the question: where is Enola? Surely she would have come by now, surely she would end the gloom and help restore the sunlight. Enola remains silent, unreachable. It’s hard to know if she may even well be alive, given that silence. But there’s another question: just how much of all of this has she been holding back to keep the Interlopers safe this whole time?

She had told Interlopers she would keep the worst of it back. Could this get worse?

She is still missing, and the Darkwalker persists.

By March, Interlopers are completely void of their Feats. The issues that have persisted through the month of February end up in a full-scale blackout of power. Maybe it is the disconnection from Enola, maybe it’s the Darkwalker’s doing. All but those touched by the being will find that their gifts have gone, and they must face this world as they once were when they arrived: vulnerable, powerless, alone.

Interlopers touched by the Darkwalker will continue to feel a bizarre and exhilarating sense of mania. While other Interlopers settle into a morbid apprehension, those with Darkwalker’s Revenge are out of place with their dispositions: gleeful, thriving and energetic.

But the hunger lingers, more potent than ever. They are tempted by those around them, and the ache to feed upon the very life forces of their fellow Interlopers is an awful kind of madness to endure.

The world is bitter and still. There is no snowfall nor wind, at least. But the cold is biting. Interlopers will continue to find their hunting efforts ruined by the fog that seeks to rot food sources out in the wilds, but even then it is difficult to find wildlife in the first place. The animals continue to become scarce. Interlopers must rely on foodstores and rationing to keep themselves going.

But for how long? The world is wrong, and it is the end of days.

This is the ending of all things.

“She cannot help you now.” the Darkwalker sneers in your ear. ”It could have been so easy. You could have gone so quietly, as it was meant to be. But now… you will know true misery.”

Quietly, you consider: maybe it would have been better to die sooner. The previous attempts of the Darkwalker, surviving through this world was a mercy. Now, the Darkwalker’s attempts to rid the world of Interlopers is far more personal.

And as promised, Misery sets in.

The Five Stages of Misery



Stage 1: Hardship — Diminished Form: A morbid decay has set in. Your hardiness has failed you. Interlopers will feel themselves physically weak: they will have less energy, stamina and strength and will generally be more vulnerable physically as a whole. Some days, even the smallest of tasks will feel like moving mountains. You find it harder and harder to do more each day, and you cannot ask your body to keep up. Even sometimes in a literal sense, it’s hard for it to keep up — you find yourself slouching more, keeping yourself small, trying to take up as little space as possible.

Stage 2: Sorrow — Haunted Mind: You experience an endless inner turmoil. In Misery, there is not even the promised safety of sleep — a brief respite from the horrors and difficulties of waking life. Over time, sleep begins to evade you, and you find yourself awake more often than not. As sleep deprivation kicks in, you begin to lose your mind to the endless night. Interlopers will begin to experience hallucinations from the lack of sleep, and will be tormented by past regrets. When sleep does come, on rare moments, you are haunted by nightmares — violent, horror-filled and bloody: your own demise, the end of the world. Interlopers may also sleepwalk, or find themselves acting out their dreams — putting themselves and others in danger.

Stage 3: Despair — Sour Stomach: Your questionable diet has caught up with you. You cannot eat as much before you feel full, and each mouthful feels like a burden. You feel no joy when eating, take no comfort from a hot meal, or drink. It is mere sustenance, but even then it comes with a price. Interlopers will find themselves prone to bouts of nausea and vomiting, or even contracting food poisoning, no matter how well-cooked the food is. Dehydration can creep in quickly if Interlopers don’t take care, and with it comes instances of dizziness, muscle cramps and shallow breathing — and can prove fatal before the end stage has been reached.

Stage 4: Torment — Rheumatic Joints: A painful inflammation has taken hold. To move is agony, as if your joints are filled with glass. Stiffness and swelling is common in the mornings, or long periods without activity. Your hands shake uncontrollably at times, making it difficult to aim weapons. It is harder to warm up, as if the chill has settled in your very bones — which prolongs the pain. You become clumsy and accident-prone. In some cases, Interlopers can experience chest pains.


Stage 5: Ruin — Broken Body: Your body carries the weight of a dying world. In the final stage of Misery, you feel close to the end. You are prone to melancholy and suicidal thoughts. Death would be kinder. Wounds will take longer to heal, illness will take longer to recover from. You bleed more freely. You begin to experience hallucinations of loved ones, from home or here in the Northern Territories. Although they speak to you kindly, or behave just as you remember them, they speak to you only about the end of the world. They encourage you to find your end, try to convince you to give up — by whatever means. Whether it be out of love, or anger, or grief. Dying would be better, dying would be a kindness.

Once the final stage of Misery is reached, it is only a matter of time. Your body gives out, or you choose your own end. You are dying. You will go into the Long Dark.

Or maybe you hang on, just a little while longer. Maybe your stubbornness, or your selfishness keeps you going. Maybe your selflessness does.

Or maybe you remember the voice of a woman dressed in furs, who asked you once to keep holding on.



FAQs

MISERY


1. Misery marks the beginning of Endgame, and marked a special event of one single prompt compared to the previous three-prompt format. The three-prompt format will return for April's Event.

2. This Event is heavily inspired by the difficulty mode Misery in The Long Dark. You can find more information about this mode on The Long Dark's Wikia.

3. All Feats barring Darkwalker's Revenge are disabled for the month of March.

4. Prompts from February's TDM can be used throughout March, with the exception of the 'Winter Of Our Youth' prompt, as the Forest Talkers have all died by the end of February. February's Test Drive Meme is here.

5. While Interlopers experience all Five Stages of Misery, players do not have to play each stage out and can choose to focus on particular stages instead.


PLOTTING FORM


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Chapter 63 | video

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1.

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Mar. 4th, 2026

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Complaints

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A mind full of questions, a current to purify

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Page of Questing

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Mini Player Plot: Chaos enters the chat

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+1 Jr. Mad Scientist

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To Dust, You Shall Return | 13 | text

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Book II: Page 5 | video

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Gladly do I accept your kindness | 21 | audio

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Mar. 3rd, 2026

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A Wonderful Guy

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VI. Training Matters

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Mar. 1st, 2026

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OOC Introduction Post #13

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OOC INTRODUCTION



Welcome to Singillatim!

Glad you could be here! We hope you have a great time here in the Quiet Apocalypse. Don't lose too many fingers, this weather bites. Feel free to use this post to introduce yourself and your character and get to know your fellow players! Once you're accepted into the communities, feel free to start posting!

The plotting for the event will be up between the 5th and 7th!


HOUSEKEEPING TO DO LIST FOR NEW PLAYERS
Join the communities: [community profile] singillatim (Logs) & [community profile] singillppl (OOC)
Fill out information on the Taken Page.
Make your initial Activity Check comment.
Make a toplevel on the Milton Message Board.
Claim your Character's Housing
Check in your character's whereabouts on the Character Tracker.
Fill out a First Impressions.
Join the Discord server.
Follow the Mod Plurk: [plurk.com profile] singillatimmods

You can also check out the Final Tales From The Northern Territories for the state of play for Endgame.


ENDGAME SCHEDULE

March
Activity Check — 1st - 5th (Not for New Players/Characters)
Event Plotting — 5th - 7th
Event — 10th
IC Meme — 15th

April
Check In — 1st - 5th
Event Plotting — 5th - 10th
Event — 10th

May
Check In — 1st - 5th
Finale, pt. 1 — 5th
Finale pt. 2 — 20th

June
Game Closes


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February Activity Check

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Feb. 28th, 2026

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[No Subject]

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State of the Game [Spring]

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MONTHLY PLOTTING POST | March

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Monthly Plotting Post | March
Happy almost springtime!! Look who's early for once!

Before we jump in, I'd like to commend the community for a great transition into having an AC minimum. Over the past couple of days, Blue and I have been taking a look at some of the patterns we've noticed from now being just about two months in, and it looks like what we aimed for is being broadly accomplished! If y'all keep up the good work, you can likely expect me to occasionally waive the requirement as a treat <3 We're also definitely seeing a positive impact on the tag-out to toplevel disparity, so keep it up!

Don't forget that because the event for March will follow into April because it's a major plot drop, so there won't be an April plotting post. Now, without further ado, let's get ready to kill a demon!

SPRING TDM
March - May
Spring has very nearly sprung! The TDM is still in planning, but I have a few ideas for plant-based pandemonium for us to get into. I've had the Victorian flower language on the brain in a major way and I'd love to find a way to offer some fun treasures. I've also been pondering fossils, spring cleaning, and April Fool's Day. Don't forget that the Pokemon lineup will be changing with the season, and feel free to leave prompt suggestions. The TDM will most likely launch next weekend (March 7/8) so as to not overlap with the March event while still being up in time for the EMP.
MARCH/APRIL EVENT - By Order of the King
March 15th - The Ides of March
It's time for our next major plot development--- the fall of Eligos. Those of you who have been here for a while know that the death of Mendel had an unreasonably tight turnaround for how plot-involved it was, so since the last demon royal death, we've had such events run for two months instead of one, which works substantially better. This is a great time to organize more elaborate plans or get caught up on your backlog! This event is going to be pretty horror-forward due to its plot relevance, so please keep an eye out for content warnings and utilize the opt-out if this particular salad spinner isn't your vibe.

Using his powers to deceive the mind and transform the island, Eligos will be creating a false replica of the Regia Infernalis, leading characters to believe that PERMADEATH IS ON (it's not really) and will have several tricks up his sleeves. This event will feature several distinct areas--- the dungeon, the senate room, the catacombs, the ceremonial hall, and the waiting room.

The Dungeon is the main event. I talked about this in a thread in the Discord server for those who caught it, but the main gist is that characters will be placed in groups of usually (but not strictly) 2-3 and will be presented with situations where one or more person must die in order for the survivors to proceed. In these Saw-trap-esque predicaments, characters will be encouraged (or forced) to betray one another's trust--- again, with the false understanding that the victim will permanently die. Survivors will proceed into the halls of the dungeon to meet with other survivors and dodge guards, while victims will be placed in the catacombs to respawn, unbeknownst to the ones who just killed them. Groups and traps are up to the players, but hard choices and severe tests of trust are the goal, and you're encouraged to make the fate of the victim to make as graphic and horrifying as you're amenable to. Get nasty with it. You know you want to.

The Senate Room is an option for characters who aren't in a group or who are in Dahlia and CT's team of people trying to prevent Eligos from dying here. Players here will be entered into a mingle that features a game--- a combination of Heads-Up and Mafia. Seated around a meeting table, each unwitting player will be given an envelope with a message from Eligos that reads, "We are nothing but our nature. Open the envelope for the key, but should you do so without knowing your nature, you will die." Looking around, they'll see that everyone else has a (fairly unflattering) word floating over their head that they themselves cannot see, but everyone else can. The task is simple--- question those around you for hints (as they cannot tell you the answer) and either correctly guess your word before opening the envelope and proceed to the dungeon halls (and potentially to another trial?) or guess incorrectly before opening and end up in the catacombs with the other "dead". The answers will be chosen by me and concealed under drop-downs, and players can choose to not reveal their own characters' answers until they make their guess and try to get it right, or to opt out of the secret and OOCly know the answer even though their character does not. Additionally, I will choose several characters to receive a gift from Eligos---- a package with a knife and instructions that let them know they can kill someone else for their key and bypass the puzzle. Remember that OOC consent is a must, even if permadeath's not really on!

The Catacombs are, as previously mentioned, the place where characters who die end up. Below the rest of the castle, this maze-like hall of underground graves is full of whatever deterrents you want--- whether it's physical obstacles, monsters, puzzles, or whatever else. The objective here is to simply make it back to where the surviving characters are, but feel free to meet up with other victims!

The Ceremonial Hall is an opt-out/alternative location for those less interested in the horrors happening in the rest of Eligos' house of horrors. Featuring an ornate throne and seating for observing guests, this space is being prepared for the coronation of a new king, but certainly you don't expect the nobility to do it themselves, do you? Using his powers of hypnotic manipulation, Aster has claimed a handful of Pumpkin Hollow residents to act as the help. Play the role of a courtly servant--- gather secrets, swap gossip, complete Prince Aster's grueling task list, or find a way to slack off. Just don't get busted by Claunthe, Duchess of Debt, Our Unholy Lady of Legbreakers, lest you be saddled with a debt you aren't prepared to pay for your time theft.

And last but not least, the Waiting Room is for those awaiting a final audience with His Infernal Majesty, the King of Treason. At first housing just Francis Mulcahy and a phone, this place is accessible from the dungeon halls as well as the catacombs to anyone with the chops to make it that far. Contribute to Eligos' death or try to deter it if you like, though ultimately this will not be an event that you can change. Aster's seen to that by sending his latest Infernal Servant in to ensure results.

Once Eligos has fallen, this will be followed up by a miniature event-post toward the end of April for Aster's coronation. The Regnum Infernalis has a new king--- and he's got plans.

CURRENT METAPLOT
With Nyarlathotep's identitiy revealed and Aster crowned king, we're reaching the final stretch! Expect things to get crazy over the next couple of months as Aster exacts petty revenge on all his least favorite subjects and Dahlia begins making plans on how to oust him. And of course Nyarlathotep isn't going to just sit back and relax either.

Less meta-plot related, but it will also be time soon to start thinking about Harbor Day and CukeFest, plus the three year anniversary party! There's tons of exciting stuff on the way, so stay tuned!
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In which Hanna becomes a real boy [Filtered audio]

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[ OPEN! ]

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